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PyOpenGL is the most common cross platform Python
binding to OpenGL and related
APIs. The binding is created using the standard ctypes library, and is
provided under an extremely liberal BSD-style Open-Source license.
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OpenGL v1.1 to 4.4
GLES 1 to 3.1 (Experimental)
GLU
EGL, WGL, GLX
GLUT, FreeGLUT
GLE 3 (GL Extrusion Library)
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PyOpenGL is interoperable with a large number of external GUI libraries
for Python including (but not limited to):
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PyGame
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and PySide
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Tkinter (if you have installed the Togl widget for Tk)
PyOpenGL 3.x runs on:
Python 3.3+ (3.2 support is likely to work, but untested)
Python 2.7 (recommended)
Python 2.6 (for compatibility with older software and systems)
PyPy (experimental)
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The PyOpenGL project includes a number of sub-projects:
PyOpenGL, the "OpenGL" package when installed, provides GL, GLES1,
GLES2, GLES3, GLUT, GLU, GLE, WGL, EGL and GLX subpackages
OpenGL_accelerate, a cython coded accelerator module for PyOpenGL,
optional, but recommended where available
The code for OpenGL_accelerate is in the core PyOpenGL repository,
but is distributed as a separate Python package and installs as
OpenGL_accelerate
PyOpenGL-Demo, a collection of small stand-alone demos
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OpenGLContext, a teaching and
testing library built on top of PyOpenGL (and a lot of other
libraries)
You do NOT need OpenGLContext to use PyOpenGL
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The easiest way to install PyOpenGL is using pip
$ pip install PyOpenGL PyOpenGL_accelerate
You can also manually download the packages:
PyOpenGL
PyOpenGL_accelerate
PyOpenGL Demo
OpenGLContext
unpack them into temporary directories, change to those directories and run:
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Detailed installation instructions are available.
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The documentation collection
provides reference documentation, support and feedback information and
pointers to more in-depth documentation.
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You can work with latest version of PyOpenGL using the bzr
distributed source code control tool on the LaunchPad
code-hosting platform:
bzr branch lp:pyopengl bzr branch lp:pyopengl-demo bzr branch lp:openglcontext
Contributions and patches are very welcome. You can either
request a merge via LaunchPad or send a patch-set via email using "bzr
send" to mcfletch@vrplumber.com.
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Bugs and general questions are best reported and answered on the PyOpenGL
mailing list. The list is fairly low-traffic.
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There are quite a few 3D-related libraries available for use with
Python, many of them either based on, or extensible with PyOpenGL.
PyOpenGL's author collects pointers to them on his
site. There is another commonly used binding of OpenGL for
Python which is part of the Pyglet
game development environment.
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